Subject: Review - 3 Foot Ninja II
Content: The artwork of this game appears pretty solid, and shows quite a lot of dedication. If such dedication has been provided towards the artwork, we would expect that the scripting would be effectively done as well.
And was that so? Well the scripting seemed relatively good. However I noticed that you had to stand a very select distance from the enemies in order for your weapons to hurt them. Otherwise, they were free to hit and hurt as much as they liked, whilst you pointlessly wacked around in the air.
3 Foot Ninja 2
Take an amazing journey in a far away place. Fight the evil enemies and return the Princess to the King of the southern lands.
http://www.onlinegames.net/games/1191/3-foot-ninja-2.html "
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Also, occasionally solid objects that you should be able to walk around on would give way beneath your feet. Beware Chapter 3, part 2, where your walking on roofs - this is a perfect example of this.
Not being the best at action games I was forced to play on the level easy. Overall, the inability to hurt my opponents most of the time frustrated me, particularly when I was the one dying, not them.
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